Ecgbl 2019 13th European Conference On Game Based Learning PDF Books

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Ecgbl 2019 13th European Conference On Game Based Learning

Ecgbl 2019 13th European Conference On Game Based Learning
Author: Lars Elbæk
Publisher: Academic Conferences and publishing limited
ISBN: 1912764377
Size: 54.66 MB
Format: PDF, Kindle
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ECGBL 2019 13th European Conference on Game-Based Learning
Language: en
Pages:
Authors: Lars Elbæk, Gunver Majgaard, Andrea Valente, Saifuddin Khalid
Categories: Education
Type: BOOK - Published: 2019-10-03 - Publisher: Academic Conferences and publishing limited
Books about ECGBL 2019 13th European Conference on Game-Based Learning
ECGBL19 - Proceedings of the 13th European Conference on Game Based Learning
Language: en
Pages: 1078
Authors: Lars Elbæk
Categories: Games & Activities
Type: BOOK - Published: 2019-09-13 - Publisher: Acpil
These proceedings represent the work of contributors to the 13th European Conference on Games Based Learning (ECGBL 2019), 3-4 October 2019, hosted by University of Southern Denmark in collaboration with the Maersk Mc-Kinney Moller Institute.
ECGBL 2020 14th European Conference on Game-Based Learning
Language: en
Pages:
Authors: Panagiotis Fotaris
Categories: Education
Type: BOOK - Published: 2020-09-24 - Publisher: Academic Conferences limited
These proceedings represent the work of contributors to the 14th European Conference on Games Based Learning (ECGBL 2020), hosted by The University of Brighton on 24-25 September 2020. The Conference Chair is Panagiotis Fotaris and the Programme Chairs are Dr Katie Piatt and Dr Cate Grundy, all from University of
Proceeding of the International Science and Technology Conference “FarEastСon 2021”
Language: en
Pages:
Authors: Denis B. Solovev
Categories: Education
Type: BOOK - Published: - Publisher: Springer Nature
Books about Proceeding of the International Science and Technology Conference “FarEastСon 2021”
Game Science in Hybrid Learning Spaces
Language: en
Pages: 220
Authors: Sylvester Arnab
Categories: Education
Type: BOOK - Published: 2020-05-20 - Publisher: Routledge
Game Science in Hybrid Learning Spaces explores the potential, implications, and impact of game-based approaches and interventions in response to the blurring of boundaries between digital and physical as well as formal and informal learning spaces and contexts. The book delves into the concept, opportunities, and challenges of hybrid learning,
Handbuch: Gebäude Berufsbildender Schulen
Language: de
Pages: 1178
Authors: Franz Ferdinand Mersch, Jörg-Peter Pahl
Categories: Education
Type: BOOK - Published: 2022-03-01 - Publisher: wbv
Im Handbuch steht die räumliche Gestaltung Berufsbildender Schulen im Fokus. Mit rund 3500 Gebäuden repräsentieren Berufsbildende Schulen in Deutschland ihre besondere berufsorientierte Ausbildungsform. Aber auch in dieser Schulform spielt das Thema Lernraumgestaltung als „dritter Pädagoge" eine zunehmend wichtige Rolle. Trotzdem wird der Neu- und Umbau Berufsbildender Schulgebäude nur selten zwischen
Playful Trajectories and Experimentations
Language: en
Pages: 108
Authors: Judit Vari
Categories: Psychology
Type: BOOK - Published: 2021-08-16 - Publisher: BRILL
The principal aim of this book is to discuss the role of video games in socialization of children and young people. The development of video games is a sign of and a factor in the democratization of modern societies.
Serious Games
Language: en
Pages: 303
Authors: Minhua Ma, Bobbie Fletcher, Stefan Göbel, Jannicke Baalsrud Hauge, Tim Marsh
Categories: Computers
Type: BOOK - Published: 2020-11-28 - Publisher: Springer Nature
This book constitutes the refereed proceedings of the 6th Joint International Conference on Serious Games, JCSG 2020, held in Stoke-on-Trent, UK, in November 2020. The 19 full papers presented together with 3 short papers were carefully reviewed and selected from 38 submissions. The papers offer a wide range in the
Technology, Innovation and Creativity in Digital Society
Language: en
Pages: 1003
Authors: Daria Bylieva, Alfred Nordmann
Categories: Computers
Type: BOOK - Published: 2021-10-25 - Publisher: Springer Nature
This book requires an interdisciplinary understanding of creativity, ideal for the formation of a digital public culture. Educating students, young professionals and future engineers is to develop their capacity for creativity. Can creativity be learned? With this question, the relations of technology and art appear in a new light. Especially
Robot-Assisted Learning and Education
Language: en
Pages:
Authors: Agnese Augello, Linda Daniela, Manuel Gentile, Dirk Ifenthaler, Giovanni Pilato
Categories: Technology & Engineering
Type: BOOK - Published: 2021-01-04 - Publisher: Frontiers Media SA
Books about Robot-Assisted Learning and Education