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Gaming Cultures And Place In Asia Pacific

Gaming Cultures And Place In Asia Pacific
Author: Larissa Hjorth
Publisher:
ISBN: 0415996279
Size: 66.78 MB
Format: PDF, Mobi
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This collection explores the relationship between digital gaming and its cultural context by focusing on the burgeoning Asia-Pacific region. Encompassing key locations for global gaming production and consumption such as Japan, China, and South Korea, as well as increasingly significant sites including Australia and Singapore, the region provides a wealth of divergent examples of the role of gaming as a socio-cultural phenomenon. Drawing from micro ethnographic studies of specific games and gaming locales to macro political economy analyses of techno-nationalisms and trans-cultural flows, this collection provides an interdisciplinary model for thinking through the politics of gaming production, representation, and consumption in the region.
Gaming Cultures and Place in Asia-Pacific
Language: en
Pages: 297
Authors: Larissa Hjorth, Dean Chan
Categories: Computers
Type: BOOK - Published: 2009 - Publisher:
This collection explores the relationship between digital gaming and its cultural context by focusing on the burgeoning Asia-Pacific region. Encompassing key locations for global gaming production and consumption such as Japan, China, and South Korea, as well as increasingly significant sites including Australia and Singapore, the region provides a wealth
Gaming Cultures and Place in Asia-Pacific
Language: en
Pages: 314
Authors: Larissa Hjorth, Dean Chan
Categories: Computers
Type: BOOK - Published: 2009-06-24 - Publisher: Routledge
This collection explores the relationship between digital gaming and its cultural context by focusing on the burgeoning Asia-Pacific region. Encompassing key locations for global gaming production and consumption such as Japan, China, and South Korea, as well as increasingly significant sites including Australia and Singapore, the region provides a wealth
Routledge Handbook of New Media in Asia
Language: en
Pages: 488
Authors: Larissa Hjorth, Olivia Khoo
Categories: Social Science
Type: BOOK - Published: 2015-11-06 - Publisher: Routledge
While a decade ago much of the discussion of new media in Asia was couched in Occidental notions of Asia as a "default setting" for technology in the future, today we are seeing a much more complex picture of contesting new media practices and production. As "new media" becomes increasingly
Communication, Digital Media, and Popular Culture in Korea
Language: en
Pages: 532
Authors: Dal Yong Jin, Nojin Kwak
Categories: History
Type: BOOK - Published: 2018-05-16 - Publisher: Lexington Books
In recent decades, Korean communication and media have substantially grown to become some of the most significant segments of Korean society. Since the early 1990s, Korea has experienced several distinctive changes in its politics, economy, and technology, which are directly related to the development of local media and culture. Korea
Transnational Contexts of Culture, Gender, Class, and Colonialism in Play
Language: en
Pages: 218
Authors: Alexis Pulos, S. Austin Lee
Categories: Social Science
Type: BOOK - Published: 2016-12-24 - Publisher: Springer
This book examines the local, regional and transnational contexts of video games through a focused analysis on gaming communities, the ways game design regulates gender and class relations, and the impacts of colonization on game design. The critical interest in games as a cultural artifact is covered by a wide
Online at Asia Pacific
Language: en
Pages: 206
Authors: Larissa Hjorth, Michael Arnold
Categories: Computers
Type: BOOK - Published: 2013 - Publisher: Routledge
Locating intimacies of place and gender (Seoul) -- Spectres of mobile intimacy: mobile media in crisis management of 3.11 (Tokyo) -- The place of intimate visualities: Ba ling hou, LBS and camera phones (Shanghai) -- Intimate distance: sociality and identity in the face of diaspora (Manila) -- Generations, mobile intimacy
Media Technologies for Work and Play in East Asia
Language: en
Pages: 312
Authors: Lee, Micky, Chung, Peichi
Categories: Computers
Type: BOOK - Published: 2021-05-28 - Publisher: Policy Press
This book is the first comparative study of media technologies in Japan and the two Koreas which illuminates the peculiar geopolitical relations between the three countries through their development and use of digital technologies, drawing from political economy, cultural studies, and technology studies.
Video Games and the Global South
Language: en
Pages:
Authors: Phillip Penix-Tadsen
Categories: Computers
Type: BOOK - Published: 2019-05-20 - Publisher: Lulu Press, Inc
Video Games and the Global South redefines games and game culture from south to north, analyzing the cultural impact of video games, the growth of game development and the vitality of game cultures across Africa, the Middle East, Central and South America, the Indian subcontinent, Oceania and Asia.
Minor Platforms in Videogame History
Language: en
Pages:
Authors: Benjamin Nicoll
Categories: Art
Type: BOOK - Published: 2019-09-06 - Publisher: Amsterdam University Press
Videogame history is not just a history of one successful technology replacing the next. It is also a history of platforms and communities that never quite made it; that struggled to make their voices heard; that aggravated against the conventions of the day; and that never enjoyed the commercial success
Mapping Digital Game Culture in China
Language: en
Pages: 218
Authors: Marcella Szablewicz
Categories: Social Science
Type: BOOK - Published: 2020-02-18 - Publisher: Springer Nature
In this book, Marcella Szablewicz traces what she calls the topography of digital game culture in urban China, drawing our attention to discourse and affect as they shape the popular imaginary surrounding digital games. Szablewicz argues that games are not mere sites of escape from Real Life, but rather locations