Utopic Dreams And Apocalyptic Fantasies PDF Books

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Utopic Dreams And Apocalyptic Fantasies

Utopic Dreams And Apocalyptic Fantasies
Author: Talmadge J. Wright
Publisher: Lexington Books
ISBN: 0739147021
Size: 76.37 MB
Format: PDF
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Utopic Dreams and Apocalyptic Fantasies invites us to examine critical questions about video game play, pleasure, and fantasy from a sociological perspective.
Utopic Dreams and Apocalyptic Fantasies
Language: en
Pages: 286
Authors: Talmadge J. Wright, David G. Embrick, Andras Lukacs
Categories: Social Science
Type: BOOK - Published: 2010-09-25 - Publisher: Lexington Books
Utopic Dreams and Apocalyptic Fantasies invites us to examine critical questions about video game play, pleasure, and fantasy from a sociological perspective.
Utopic Dreams and Apocalyptic Fantasies
Language: en
Pages: 274
Authors: J. Talmadge Wright, David G. Embrick, András Lukács
Categories: Video games
Type: BOOK - Published: 2010 - Publisher:
Utopic Dreams and Apocalyptic Fantasies invites us to examine critical questions about video game play, pleasure, and fantasy from a sociological perspective.
The Oxford Handbook of the Bible and American Popular Culture
Language: en
Pages: 616
Authors: Dan W. Clanton, Jr., Terry R. Clark
Categories: Religion
Type: BOOK - Published: 2020 - Publisher: Oxford University Press, USA
"The study of the reciprocal relationship between the Bible and popular culture has blossomed in the past few decades, and the time seems ripe for a broadly-conceived work that assesses the current state of the field, offers examples of work in that field, and suggests directions for further study. This
Social Exclusion, Power, and Video Game Play
Language: en
Pages: 294
Authors: David G. Embrick, Talmadge J. Wright, Andras Lukacs
Categories: Social Science
Type: BOOK - Published: 2012-03-01 - Publisher: Lexington Books
This book represents cutting-edge research that addresses major issues of social exclusion, power and liberatory fantasies in virtual play. Specifically, the scope of the book examines three areas of concern: social psychological implications of virtual gameplay; reproduction and contestation of social inequality in virtual realms.
What Is a Game?
Language: en
Pages: 291
Authors: Gaines S. Hubbell, Matthew Wilhelm Kapell
Categories: Games & Activities
Type: BOOK - Published: 2020-02-14 - Publisher: McFarland
What is a videogame? What makes a videogame "good"? If a game is supposed to be fun, can it be fun without a good story? If another is supposed to be an accurate simulation, does it still need to be entertaining? With the ever-expanding explosion of new videogames and new
The Routledge Companion to Video Game Studies
Language: en
Pages: 544
Authors: Mark J.P. Wolf, Bernard Perron
Categories: Social Science
Type: BOOK - Published: 2014-01-03 - Publisher: Routledge
The number of publications dealing with video game studies has exploded over the course of the last decade, but the field has produced few comprehensive reference works. The Routledge Companion to Video Game Studies, compiled by well-known video game scholars Mark J. P. Wolf and Bernard Perron, aims to address
Digitale Spiele
Language: de
Pages: 422
Authors: Christoph Hust
Categories: Social Science
Type: BOOK - Published: 2018-01-31 - Publisher: transcript Verlag
Von Zork und Tetris zu World of Warcraft und Layers of Fear: Digitale Spiele können mittlerweile auf eine mehrere Jahrzehnte dauernde Geschichte zurückblicken. Dieser Band beleuchtet Computer- und Konsolenspiele aus unterschiedlichen kulturwissenschaftlichen Perspektiven, darunter der Philosophie, Japanologie, Kunstgeschichte, Amerikanistik, Medizingeschichte, Germanistik, Regie, Genderforschung, Dramaturgie und Musikwissenschaft. Am Beispiel von Fallstudien
Virtually Sacred
Language: en
Pages: 352
Authors: Robert M. Geraci
Categories: Religion
Type: BOOK - Published: 2014-06-13 - Publisher: Oxford University Press
Millions of users have taken up residence in virtual worlds, and in those worlds they find opportunities to revisit and rewrite their religious lives. Robert M. Geraci argues that virtual worlds and video games have become a locus for the satisfaction of religious needs, providing many users with devoted communities,
Focus On: 100 Most Popular Fictional African-American People
Language: en
Pages:
Authors: Wikipedia contributors
Categories: Religion
Type: BOOK - Published: - Publisher: e-artnow sro
Books about Focus On: 100 Most Popular Fictional African-American People
The Sacred in Fantastic Fandom
Language: en
Pages: 209
Authors: Carole M. Cusack,, John W. Morehead, Venetia Laura Delano Robertson
Categories: Religion
Type: BOOK - Published: 2019-04-15 - Publisher: McFarland
To the casual observer, similarities between fan communities and religious believers are difficult to find. Religion is traditional, institutional, and serious; whereas fandom is contemporary, individualistic, and fun. Can the robes of nuns and priests be compared to cosplay outfits of Jedi Knights and anime characters? Can travelling to fan